
However, if that process is pursued, you can just as quickly go to another area since you’re told where you’re going at the opening of the elevator.

The floors branch out into other areas, but it’s possible to stay in one area and just climb the floors. Reaching a certain level with prerequisite skills unlocked can even allow purchasing a master skill, which only makes late-game levels more enjoyable, but there’s still a high amount of challenge to contend with.īefore getting into the combat systems, it is imperative to point out how fundamental to the experience navigation is it’s a factor you won’t understand until you’ve died a few times. Through combat, characters gain levels, which allows them upgrades to various stats.

While they each have a passive skill, it doesn’t really matter who you play as because they largely control the same. Players can choose between three character classes from the start. A story would not make this game any more enjoyable, and I didn’t care about why I was on Jupiter I just wanted to blow shit up. I’m sure Jupiter Hell has a narrative, but it doesn’t matter. The game features many elements about the DRL experience and presents it to modern players for one of the most action-packed turn-based experiences you’ll ever have. Jupiter Hell is a much prettier version of DRL and is dubbed a spiritual successor. The open-source rouge-like might carry Doom in its title, now legally titled DRL, but it’s an entirely different beast in terms of marrying hardcore turn-based action with roguelike mechanics. For me to write this review and not mention the development of Doom RL would be a disservice.
